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In design, human–computer interaction, and software development, interaction design, often abbreviated IxD, is defined as "the practice of designing interactive digital products, environments, systems, and services." Like many other design fields interaction design also has an interest in form but its main focus is on behavior.〔 What clearly marks interaction design as a design field as opposed to a science or engineering field is that it is synthesis and imagining things as they might be, more so than focusing on how things are.〔 Interaction design is heavily focused on satisfying the needs and desires of the majority of people who will use the product;〔 other disciplines like software engineering have a heavy focus on designing for technical stakeholders of a project. == History == The term ''interaction design'' was first coined by Bill Moggridge〔(Integrate business modeling and interaction design )〕 and Bill Verplank in the mid-1980s. It would be another 10 years before other designers rediscovered the term and started using it.〔 To Verplank, it was an adaptation of the computer science term ''user interface design'' to the industrial design profession.〔(Bill Verplank home site )〕 To Moggridge, it was an improvement over ''soft-face'', which he had coined in 1984 to refer to the application of industrial design to products containing software.〔 *〕 The first academic program officially named as Interaction Design was established at Carnegie Mellon University in 1994 as Master of Design in Interaction Design.〔()〕 When the program started it focused mostly on screen interfaces, but today more on the “big picture” aspects of interaction — people, organizations, culture, service, and system. In 1990, Gillian Crampton Smith founded the Computer-related Design MA at the Royal College of Art (RCA) in London, which changed to Design Interactions〔(RCA Design Interactions Website )〕 in 2005, headed by Professor Anthony Dunne.〔()〕 In 2001, Crampton Smith helped found the Interaction Design Institute Ivrea, a small institute in Northern Italy dedicated solely to interaction design; the institute moved to Milan in October 2005 and merged courses with Domus Academy. In 2007, some of the people originally involved with IDII set up the Copenhagen Institute of Interaction Design (CIID). In 1998, the Swedish Foundation for Strategic Research founded The Interactive Institute - a Swedish research institute in the field of interaction design. Today, interaction design is taught in many schools worldwide. It is also a topic frequently discussed at conferences such as Gamification 2013 held at the University of Waterloo Stratford Campus, where author Stephen P. Anderson discussed Seductive Interaction Design, a fresh approach to designing sites and interactions based on the stages of seduction.〔(【引用サイトリンク】title=Stephen Anderson, sandbox environments and why playfulness is the future )〕 抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Interaction design」の詳細全文を読む スポンサード リンク
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